Pentris
A modern take on the falling-blocks puzzle, played with pentominoes — five-square pieces that demand a little more thought. Designed for both touch and external keyboards on iPad.
Hunchprime designs and builds native software for iPhone and iPad — focused on quality, performance, and respect for the people who use it.
Native apps designed around the platforms people already love. Each project is built in Swift, tested on real devices, and shipped through the App Store.
A modern take on the falling-blocks puzzle, played with pentominoes — five-square pieces that demand a little more thought. Designed for both touch and external keyboards on iPad.
A calm visual matching game built around finding the pair shared between two boards. Bright, friendly, and accessible — designed to be played for two minutes or twenty.
Hunchprime is a small, independent software studio. We build native iOS and iPadOS applications, with a particular focus on games and tools that quietly improve everyday moments.
Our approach is deliberate: we ship fewer apps, but we maintain them carefully. Every release goes through manual review on physical devices, and every product is built to feel native to the platform it lives on.
Hunchprime was founded in 2026 by Hunter Chen in New York City.
He decided to found this company after loving making apps and games, and wanting to share his passion with everyone.
Three principles guide every product we ship.
We build with Apple's own frameworks so apps feel like they belong on the device, not bolted on. Universal layouts, system fonts, and platform conventions throughout.
Data stays on the user's device. No analytics SDKs, no advertising identifiers, no behavioral tracking — and no accounts required to play.
We commit to long-term support: regular updates, fast bug fixes, and meaningful day-one compatibility with new versions of iOS and iPadOS.
We're always happy to hear from players, partners, and press.